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Heero YuyCanon: Gundam Wing TimelineGundam Wikia Entry This entry includes background created for Frozen Teardrop, a supplemental novel series that the fandom generally does not consider canon, for Heero's background.
The end of Odds & Evens
, the Gundam Pilots have helped end the war between the Earth and the Colonies, and Heero (along with the other pilots) have retired to a resource satellite to rest.Crimes:
Accessory to Murder - While traveling with Odin Lowe, see Episode Zero
, other instances during the series.
Aiding and Abetting - While traveling with Odin Lowe, see Episode Zero
, other instances during the series.
Arson - AC194, sets a residential area
of a colony on fire.
Assault - Various instances
Assault with a Deadly Weapon - I think Heero is a deadly weapon
Attempted Murder - Various instances.
Breaking and Entering - Various instances.
Conspiracy - Received orders
from J and occasionally worked with the other pilots to plan attacks.
Counterfeiting - Not a problem for the Perfect Soldier
Death Threats - Mainly threatens Relena Peacecraft
Disturbing the Peace - Hard not to with a Gundam
Driving without License - Going to guess he doesn't have a driver's license
Endangering the Public Safety - He's pretty good at this
Escaping from Prison - Military hospital
, but same diff!
Espionage - Trowa is just better at it, okay?
Fleeing the Scene of a Crime - Self destructing
Forgery - Various instances.
Fraud - Various instances.
Grand Larceny - That one time he needed parts for Wing, so he took them from Deathscythe
Grand Theft Auto - He's good at stealing things
Hacking - Whenever he needed information
or to alter his identity.
Identity Theft - Pretending to be a student, or Duo Maxwell
...depends on the day.
Impersonating an Officer - He does look damn good in uniform
Manslaughter - On accident
Murder - On purpose
Preventing the Course of Justice - Various instances.
Possession of Stolen Property - See Grand Larceny.
Property Damage - Various instances.
Reckless Driving - The truck is supposed to stay upright Heero
Resisting Arrest - Well he wasn't showing off his gymnastics
Sabotage - Focused at enemy bases
, mobile suits, equipment, etc.
Sedition - They don't always blow things up
Smuggling - Various instances.
Stalking - He's always following
Terrorism - Various instances.
Theft - See grand larceny.
Treason - Busting other Gundam pilots
out of jail generally isn't taken well.
Trespassing - Admittedly it was disarm a bomb, but still
Truancy - School is a good cover
, but that's about it.
Unlawful Possession of Firearms - I doubt a 15 yo was ever given a license to carry this
Vehicular Homicide - MS are vehicles
Vigilantism - Joining a rouge military cell
is just one time he could be guilty of it.
War Crimes - I think everything above counts. Considering it happened during a war. And not everyone was happy with the outcome.Personality:
Even as a young child Heero was serious and lacked many of the characteristics generally associated with children. He rarely does things just for fun. Its even odd to see him with a smile on his face. Whether this is the result of his unconventional upbringing, or just a natural trait is unsure. Conflicts between the Colonies and Earth had been common place for years before Heero was even born. So his emotional detachment could be a result of the political and military turmoil he was born into. Therefore its easy to say that he doesn't connect well with other people and comes off as emotionally cold. He never had a family to help him make those important early connections, instead learning everything he knows from an assassin and a scientist, both of which trained him to be a killer.
Heero was specifically trained to follow orders and complete his missions no matter the personal cost. This means he can be ruthless when it comes to his missions, and has a very clear set of priorities. He doesn't like deviating from his mission plan unless he is forced to improvise. And while he isn't a master strategist, he can put together a decent battle or mission plan within a few minutes if needed. If there is someone better, he has no problem in asking them to take the lead in things. Because Heero believes that there is no sense in doing something unless it is done right. His single minded determination leads him to take risks and go to extremes that not many others would resort to. In order to not compromise his mission or the other pilots Heero was willing to self destruct on many occasions. He at one point told J that life is cheap, especially his, presumably because he has no family, and expects that no one would miss him. He was trained be a tool with which peace between the Colonies and Earth could be achieved, so if he were to die in that process, he knew that it was necessary. Before the end of the final battle to save both the Earth and the Colonies, he had come to realize that living, surviving, was the more difficult of his options though. And that to survive in order to continue protecting the peace he'd been fighting so hard for would be the true completion of his mission. Heero is also known to push the limits of his skill, body and Gundam to accomplish his missions.
His compassion was seen by some in the Barton Foundation as a weakness, however it can be argued that it is Heero's greatest strength. While he was trained, and re-trained to be the perfect soldier, and to abandon his humanity to do so, his compassion prevents him from becoming a killing machine. He doesn't wish to kill innocents and civilians, becoming unsure of his purpose and ultimate mission if all he is meant to be is a killer. As a child, Odin told him to live by what his heart told him. It takes Heero time to fully understand and live by this philosophy himself, even though he shares it with others. Internally he is torn by his childlike honesty and desire to help others, and by the things he's been told he must do in order to help those people. Logically he knows that killing innocent people, or even soldiers will not change things if the people he is fighting for do not want that change. So through his fighting he tries to prove that peace and freedom are possible, and not beyond the Colonist's grasp. While he supports total pacifism to a degree, he realizes that without anyone to stand up to tyrants they will just continue to suppress people. So in order for people like Relena to succeed in their mission of peace, Heero is willing to not only fight, but become a protector. Throughout the series, Heero is praised for his kindness, purity and ability to empathize with people. He becomes a symbol for hope because of his unwillingness to give up and his ability to survive insurmountable odds.
Overall Heero is quiet and introverted. He doesn't waste words and can come off as blunt due to his honesty. His actions more often speak louder than anything he says though. When Quatre used the ZERO System for the first time and attacked Trowa's suit, Heero would not allow the other pilot to attempt to rescue Trowa. Heero wanted to show Quatre the consequences of his actions, even if that meant losing a comrade himself. By keeping Quatre from saving Trowa, he forced Quatre to look at his actions for what they were and come to the realization himself that he'd made a mistake. He's constantly thinking things through and looking for the best way to handle things. While he does occasionally do things seemingly on impulse, they tend to have a well thought out reason behind them, which eventually becomes clear to everyone else around him. Even with his difficulty connecting with people on an individual basis, he is very understanding of others. He doesn't have empathic abilities quite like Quatre does, but he is always very aware of what is going on emotionally with those around him. He's also learned not to make judgments of people and that getting to know them before deciding anything about them allows for a truer impression of the person.
Heero acts somewhat differently with each of the other pilots, and thus different personality types. With Duo he is more straight forward and is very careful not to let Duo gain too much ground when it comes to their 'friendship'. He doesn't respond to Duo's joking around, takes advantage of the other boy's willingness on multiple occasions, and threatens to kill him should he ever become a burden. His relationship with Trowa is more laid back to a degree. Trowa's easy going nature flows easily with Heero's. They don't need to speak to understand one another. And this allows Heero to relax around him. Heero sees potential in Quatre and thus finds opportunities to push the blond's limits. He knows that Quatre is a better strategist, and a better leader, not to mention trusted by all of them. Quatre's own empathy allows him to understand and connect on an emotional level as well. Having both made their share of mistakes they are able to understand the weight that the other has on their shoulders. Most of all, Heero respects Wufei for his strength and fighting prowess. While he can't relate to the other boy's passion in many cases, he still does his best to understand and support him. However Heero does habour fierce rivalries with both Trieze and Zechs that put him on par with Wufei's rivalry with Treize. They both strive to be better than men with much more experience and in the end they both succeed in surpassing their rivals. One thing that all those close to him are aware of though is Heero's odd sense of humour. While he may not mean to make certain things into jokes, his serious nature can make things funny. And since his delivery is always so dead pan its difficult to tell what is in fact a joke, and what isn't.Abilities:
Heero has been trained since he was very young to handle weapons ranging from handguns to rocket launchers and plastic explosives. He spent seven or more years training specifically to be a terrorist and to pilot his Gundam. He's a skilled pilot and driver, albeit a tad reckless. He also knows how to repair his own equipment as well as alter parts to work, hot-wire cars, and cobble together whatever he may need. Decent in a hand-to-hand fight, and able to hack high security systems, he's the jack-of-all-terrorist trades and is possibly the most versatile of all the pilots. Additionally Heero has a working knowledge of combat first aid, and survival tactics including how to build shelters, find edible food and drinkable water.
He is also incredibly durable, able to survive explosions, gun shots, the fall from a cliff and his Gundam's cockpit. His strength is nearly super human as shown by the fact he was able to break through heavy leather restraints without any cutting tools. He has high physical and mental stamina, proven by being one of the few to master the ZERO System. Heero also seems to have a high tolerance to pain, medications and temperatures. He is also able to regulate his vital signs in order to fake being asleep or sedated.Suitability:
While Heero generally keeps to himself, when it comes to completing a mission or task he's more likely to reach out to others. In a place like Marina he'll see testing his boundaries as a challenge. He'll want to learn as much about the prison, how it operates, and attempt to discover the exact reason why people are brought to the dome. Even though he won't have any question in his mind about whether he really belongs there or not (he realizes he's not innocent), he'll still attempt escape. As he continues to work through various plans, theories and waits for an opportune moment that will probably not present it self, he'll attempt to integrate himself into the fringes of the community. Heero will probably eventually gravitate towards those that he deems need protection in one form or another. More than anything he'll do his best to prevent anyone from taking advantage of other inmates. And while he's not usually one to join in organized groups except as a means to an end, he can probably be convinced.Action post sample:
Someone had done their homework. Most of his crimes weren't recorded anywhere. Heero had taken special care to ensure that. The Alliance military probably had the most complete list. But not even their information was so detailed as to include everything that had been listed. At the very least, the prison's wardens would need further investigation.
His first task had been to get his barrings. He could worry about the anklet and finding suitable clothing and a place to stay later. Why be concerned about it when he was obviously being monitored? Whoever was running the prison could watch him explore all they wanted. But unless they could somehow read his mind, they weren't going to know what he was thinking. Being in prison wasn't really what bothered him. It was how he'd gotten there, and why. If these wardens knew so much about their prisoners, then why wait so long to arrest and contain dangerous criminals?
The dome's structure and artificial lighting reminded Heero a bit of the colonies. There wasn't the odd, barely perceptible sensation of movement that came with being aboard anything orbiting in space. But scientists did enjoy comparing the ocean to the depths of space. Darkness spread out in all directions beyond the dome, and it didn't hold anymore answers than the stars did. Everything he knew how to do was focused towards survival and destruction. So perhaps the Earth Sphere was better off without someone like him. The politicians would be more than capable of organizing a new government, and start in dismantling the tools used to fight the war.
Running his fingers over the thick glass, he wondered who could have possibly had the funds and equipment to build such a thing? It was only another question to add to his growing list. He slipped one hand in his pocket and pulled out the small ear piece. It seemed like an odd way to communicate, but he supposed he'd get used to it. The security on the communication system was somewhat lacking. Though, Heero was fairly sure he could make some improvements.Network post sample:
[The fastest way to get information that may not be in the prison's databases was going to be by using the communication network. And while he wasn't horribly comfortable with putting himself out there, it was his best option currently. Though he wasn't going to start out with asking all sorts of probing questions. He could do that once he felt a little more secure. For now he was more interested in knowing what type people the other inmates were. After all, if he was going to be stuck here, knowing who was dangerous, and who could be trusted to a degree was important.]
From my understanding we aren't required to wear the standard issue jumpsuits. Is there a place that anyone would recommend finding other clothing?
[There. Simple, straight forward, and he didn't think that he sounded threatening. So maybe if there were any helpful inmates he'd get a reply. If not, well he'd already figured out where he could get other things to wear.]